401 lines
13 KiB
Dart
401 lines
13 KiB
Dart
//
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// AUTO-GENERATED FILE, DO NOT MODIFY!
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//
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// @dart=2.18
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// ignore_for_file: unused_element, unused_import
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// ignore_for_file: always_put_required_named_parameters_first
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// ignore_for_file: constant_identifier_names
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// ignore_for_file: lines_longer_than_80_chars
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part of openapi.api;
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class SectionGame {
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/// Returns a new [SectionGame] instance.
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SectionGame({
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required this.id,
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required this.label,
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this.title = const [],
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required this.configurationId,
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required this.type,
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required this.isSubSection,
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required this.instanceId,
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this.gameMessageDebut = const [],
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this.gameMessageFin = const [],
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required this.gamePuzzleRows,
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required this.gamePuzzleCols,
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this.description = const [],
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this.order,
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this.imageId,
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this.imageSource,
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this.parentId,
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this.dateCreation,
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this.isBeacon,
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this.beaconId,
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this.latitude,
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this.longitude,
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this.meterZoneGPS,
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this.isActive,
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this.gamePuzzleImageId,
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this.gamePuzzleImage,
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this.gameType,
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});
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String id;
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String label;
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List<TranslationDTO> title;
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String configurationId;
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SectionType type;
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bool isSubSection;
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String instanceId;
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List<TranslationAndResourceDTO> gameMessageDebut;
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List<TranslationAndResourceDTO> gameMessageFin;
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int gamePuzzleRows;
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int gamePuzzleCols;
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List<TranslationDTO>? description;
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///
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/// Please note: This property should have been non-nullable! Since the specification file
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/// does not include a default value (using the "default:" property), however, the generated
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/// source code must fall back to having a nullable type.
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/// Consider adding a "default:" property in the specification file to hide this note.
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///
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int? order;
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String? imageId;
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String? imageSource;
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String? parentId;
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///
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/// Please note: This property should have been non-nullable! Since the specification file
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/// does not include a default value (using the "default:" property), however, the generated
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/// source code must fall back to having a nullable type.
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/// Consider adding a "default:" property in the specification file to hide this note.
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///
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DateTime? dateCreation;
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///
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/// Please note: This property should have been non-nullable! Since the specification file
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/// does not include a default value (using the "default:" property), however, the generated
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/// source code must fall back to having a nullable type.
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/// Consider adding a "default:" property in the specification file to hide this note.
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///
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bool? isBeacon;
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int? beaconId;
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String? latitude;
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String? longitude;
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int? meterZoneGPS;
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///
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/// Please note: This property should have been non-nullable! Since the specification file
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/// does not include a default value (using the "default:" property), however, the generated
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/// source code must fall back to having a nullable type.
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/// Consider adding a "default:" property in the specification file to hide this note.
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///
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bool? isActive;
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String? gamePuzzleImageId;
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SectionGameAllOfGamePuzzleImage? gamePuzzleImage;
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///
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/// Please note: This property should have been non-nullable! Since the specification file
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/// does not include a default value (using the "default:" property), however, the generated
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/// source code must fall back to having a nullable type.
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/// Consider adding a "default:" property in the specification file to hide this note.
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///
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GameTypes? gameType;
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@override
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bool operator ==(Object other) =>
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identical(this, other) ||
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other is SectionGame &&
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other.id == id &&
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other.label == label &&
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_deepEquality.equals(other.title, title) &&
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other.configurationId == configurationId &&
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other.type == type &&
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other.isSubSection == isSubSection &&
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other.instanceId == instanceId &&
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_deepEquality.equals(other.gameMessageDebut, gameMessageDebut) &&
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_deepEquality.equals(other.gameMessageFin, gameMessageFin) &&
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other.gamePuzzleRows == gamePuzzleRows &&
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other.gamePuzzleCols == gamePuzzleCols &&
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_deepEquality.equals(other.description, description) &&
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other.order == order &&
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other.imageId == imageId &&
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other.imageSource == imageSource &&
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other.parentId == parentId &&
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other.dateCreation == dateCreation &&
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other.isBeacon == isBeacon &&
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other.beaconId == beaconId &&
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other.latitude == latitude &&
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other.longitude == longitude &&
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other.meterZoneGPS == meterZoneGPS &&
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other.isActive == isActive &&
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other.gamePuzzleImageId == gamePuzzleImageId &&
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other.gamePuzzleImage == gamePuzzleImage &&
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other.gameType == gameType;
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@override
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int get hashCode =>
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// ignore: unnecessary_parenthesis
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(id.hashCode) +
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(label.hashCode) +
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(title.hashCode) +
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(configurationId.hashCode) +
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(type.hashCode) +
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(isSubSection.hashCode) +
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(instanceId.hashCode) +
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(gameMessageDebut.hashCode) +
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(gameMessageFin.hashCode) +
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(gamePuzzleRows.hashCode) +
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(gamePuzzleCols.hashCode) +
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(description == null ? 0 : description!.hashCode) +
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(order == null ? 0 : order!.hashCode) +
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(imageId == null ? 0 : imageId!.hashCode) +
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(imageSource == null ? 0 : imageSource!.hashCode) +
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(parentId == null ? 0 : parentId!.hashCode) +
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(dateCreation == null ? 0 : dateCreation!.hashCode) +
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(isBeacon == null ? 0 : isBeacon!.hashCode) +
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(beaconId == null ? 0 : beaconId!.hashCode) +
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(latitude == null ? 0 : latitude!.hashCode) +
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(longitude == null ? 0 : longitude!.hashCode) +
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(meterZoneGPS == null ? 0 : meterZoneGPS!.hashCode) +
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(isActive == null ? 0 : isActive!.hashCode) +
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(gamePuzzleImageId == null ? 0 : gamePuzzleImageId!.hashCode) +
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(gamePuzzleImage == null ? 0 : gamePuzzleImage!.hashCode) +
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(gameType == null ? 0 : gameType!.hashCode);
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@override
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String toString() =>
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'SectionGame[id=$id, label=$label, title=$title, configurationId=$configurationId, type=$type, isSubSection=$isSubSection, instanceId=$instanceId, gameMessageDebut=$gameMessageDebut, gameMessageFin=$gameMessageFin, gamePuzzleRows=$gamePuzzleRows, gamePuzzleCols=$gamePuzzleCols, description=$description, order=$order, imageId=$imageId, imageSource=$imageSource, parentId=$parentId, dateCreation=$dateCreation, isBeacon=$isBeacon, beaconId=$beaconId, latitude=$latitude, longitude=$longitude, meterZoneGPS=$meterZoneGPS, isActive=$isActive, gamePuzzleImageId=$gamePuzzleImageId, gamePuzzleImage=$gamePuzzleImage, gameType=$gameType]';
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Map<String, dynamic> toJson() {
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final json = <String, dynamic>{};
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json[r'id'] = this.id;
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json[r'label'] = this.label;
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json[r'title'] = this.title;
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json[r'configurationId'] = this.configurationId;
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json[r'type'] = this.type;
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json[r'isSubSection'] = this.isSubSection;
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json[r'instanceId'] = this.instanceId;
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json[r'gameMessageDebut'] = this.gameMessageDebut;
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json[r'gameMessageFin'] = this.gameMessageFin;
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json[r'gamePuzzleRows'] = this.gamePuzzleRows;
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json[r'gamePuzzleCols'] = this.gamePuzzleCols;
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if (this.description != null) {
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json[r'description'] = this.description;
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} else {
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json[r'description'] = null;
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}
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if (this.order != null) {
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json[r'order'] = this.order;
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} else {
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json[r'order'] = null;
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}
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if (this.imageId != null) {
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json[r'imageId'] = this.imageId;
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} else {
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json[r'imageId'] = null;
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}
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if (this.imageSource != null) {
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json[r'imageSource'] = this.imageSource;
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} else {
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json[r'imageSource'] = null;
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}
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if (this.parentId != null) {
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json[r'parentId'] = this.parentId;
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} else {
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json[r'parentId'] = null;
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}
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if (this.dateCreation != null) {
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json[r'dateCreation'] = this.dateCreation!.toUtc().toIso8601String();
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} else {
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json[r'dateCreation'] = null;
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}
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if (this.isBeacon != null) {
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json[r'isBeacon'] = this.isBeacon;
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} else {
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json[r'isBeacon'] = null;
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}
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if (this.beaconId != null) {
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json[r'beaconId'] = this.beaconId;
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} else {
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json[r'beaconId'] = null;
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}
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if (this.latitude != null) {
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json[r'latitude'] = this.latitude;
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} else {
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json[r'latitude'] = null;
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}
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if (this.longitude != null) {
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json[r'longitude'] = this.longitude;
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} else {
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json[r'longitude'] = null;
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}
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if (this.meterZoneGPS != null) {
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json[r'meterZoneGPS'] = this.meterZoneGPS;
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} else {
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json[r'meterZoneGPS'] = null;
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}
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if (this.isActive != null) {
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json[r'isActive'] = this.isActive;
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} else {
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json[r'isActive'] = null;
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}
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if (this.gamePuzzleImageId != null) {
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json[r'gamePuzzleImageId'] = this.gamePuzzleImageId;
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} else {
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json[r'gamePuzzleImageId'] = null;
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}
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if (this.gamePuzzleImage != null) {
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json[r'gamePuzzleImage'] = this.gamePuzzleImage;
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} else {
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json[r'gamePuzzleImage'] = null;
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}
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if (this.gameType != null) {
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json[r'gameType'] = this.gameType;
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} else {
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json[r'gameType'] = null;
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}
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return json;
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}
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/// Returns a new [SectionGame] instance and imports its values from
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/// [value] if it's a [Map], null otherwise.
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// ignore: prefer_constructors_over_static_methods
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static SectionGame? fromJson(dynamic value) {
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if (value is Map) {
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final json = value.cast<String, dynamic>();
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// Ensure that the map contains the required keys.
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// Note 1: the values aren't checked for validity beyond being non-null.
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// Note 2: this code is stripped in release mode!
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assert(() {
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requiredKeys.forEach((key) {
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assert(json.containsKey(key),
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'Required key "SectionGame[$key]" is missing from JSON.');
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assert(json[key] != null,
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'Required key "SectionGame[$key]" has a null value in JSON.');
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});
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return true;
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}());
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return SectionGame(
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id: mapValueOfType<String>(json, r'id')!,
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label: mapValueOfType<String>(json, r'label')!,
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title: TranslationDTO.listFromJson(json[r'title']),
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configurationId: mapValueOfType<String>(json, r'configurationId')!,
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type: SectionType.fromJson(json[r'type'])!,
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isSubSection: mapValueOfType<bool>(json, r'isSubSection')!,
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instanceId: mapValueOfType<String>(json, r'instanceId')!,
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gameMessageDebut:
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TranslationAndResourceDTO.listFromJson(json[r'gameMessageDebut']),
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gameMessageFin:
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TranslationAndResourceDTO.listFromJson(json[r'gameMessageFin']),
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gamePuzzleRows: mapValueOfType<int>(json, r'gamePuzzleRows')!,
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gamePuzzleCols: mapValueOfType<int>(json, r'gamePuzzleCols')!,
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description: TranslationDTO.listFromJson(json[r'description']),
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order: mapValueOfType<int>(json, r'order'),
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imageId: mapValueOfType<String>(json, r'imageId'),
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imageSource: mapValueOfType<String>(json, r'imageSource'),
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parentId: mapValueOfType<String>(json, r'parentId'),
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dateCreation: mapDateTime(json, r'dateCreation', r''),
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isBeacon: mapValueOfType<bool>(json, r'isBeacon'),
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beaconId: mapValueOfType<int>(json, r'beaconId'),
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latitude: mapValueOfType<String>(json, r'latitude'),
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longitude: mapValueOfType<String>(json, r'longitude'),
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meterZoneGPS: mapValueOfType<int>(json, r'meterZoneGPS'),
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isActive: mapValueOfType<bool>(json, r'isActive'),
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gamePuzzleImageId: mapValueOfType<String>(json, r'gamePuzzleImageId'),
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gamePuzzleImage:
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SectionGameAllOfGamePuzzleImage.fromJson(json[r'gamePuzzleImage']),
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gameType: GameTypes.fromJson(json[r'gameType']),
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);
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}
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return null;
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}
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static List<SectionGame> listFromJson(
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dynamic json, {
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bool growable = false,
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}) {
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final result = <SectionGame>[];
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if (json is List && json.isNotEmpty) {
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for (final row in json) {
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final value = SectionGame.fromJson(row);
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if (value != null) {
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result.add(value);
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}
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}
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}
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return result.toList(growable: growable);
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}
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static Map<String, SectionGame> mapFromJson(dynamic json) {
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final map = <String, SectionGame>{};
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if (json is Map && json.isNotEmpty) {
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json = json.cast<String, dynamic>(); // ignore: parameter_assignments
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for (final entry in json.entries) {
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final value = SectionGame.fromJson(entry.value);
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if (value != null) {
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map[entry.key] = value;
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}
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}
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}
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return map;
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}
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// maps a json object with a list of SectionGame-objects as value to a dart map
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static Map<String, List<SectionGame>> mapListFromJson(
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dynamic json, {
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bool growable = false,
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}) {
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final map = <String, List<SectionGame>>{};
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if (json is Map && json.isNotEmpty) {
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// ignore: parameter_assignments
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json = json.cast<String, dynamic>();
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for (final entry in json.entries) {
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map[entry.key] = SectionGame.listFromJson(
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entry.value,
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growable: growable,
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);
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}
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}
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return map;
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}
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/// The list of required keys that must be present in a JSON.
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static const requiredKeys = <String>{
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'id',
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'label',
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'title',
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'configurationId',
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'type',
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'isSubSection',
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'instanceId',
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'gameMessageDebut',
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'gameMessageFin',
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'gamePuzzleRows',
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'gamePuzzleCols',
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};
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}
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