// // AUTO-GENERATED FILE, DO NOT MODIFY! // // @dart=2.18 // ignore_for_file: unused_element, unused_import // ignore_for_file: always_put_required_named_parameters_first // ignore_for_file: constant_identifier_names // ignore_for_file: lines_longer_than_80_chars part of openapi.api; class SectionGame { /// Returns a new [SectionGame] instance. SectionGame({ required this.id, required this.label, this.title = const [], required this.configurationId, required this.type, required this.isSubSection, required this.instanceId, this.gameMessageDebut = const [], this.gameMessageFin = const [], required this.gamePuzzleRows, required this.gamePuzzleCols, this.description = const [], this.order, this.imageId, this.imageSource, this.parentId, this.dateCreation, this.isBeacon, this.beaconId, this.latitude, this.longitude, this.meterZoneGPS, this.isActive, this.gamePuzzleImageId, this.gamePuzzleImage, this.gameType, }); String id; String label; List title; String configurationId; SectionType type; bool isSubSection; String instanceId; List gameMessageDebut; List gameMessageFin; int gamePuzzleRows; int gamePuzzleCols; List? description; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? order; String? imageId; String? imageSource; String? parentId; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// DateTime? dateCreation; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// bool? isBeacon; int? beaconId; String? latitude; String? longitude; int? meterZoneGPS; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// bool? isActive; String? gamePuzzleImageId; SectionGameAllOfGamePuzzleImage? gamePuzzleImage; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// GameTypes? gameType; @override bool operator ==(Object other) => identical(this, other) || other is SectionGame && other.id == id && other.label == label && _deepEquality.equals(other.title, title) && other.configurationId == configurationId && other.type == type && other.isSubSection == isSubSection && other.instanceId == instanceId && _deepEquality.equals(other.gameMessageDebut, gameMessageDebut) && _deepEquality.equals(other.gameMessageFin, gameMessageFin) && other.gamePuzzleRows == gamePuzzleRows && other.gamePuzzleCols == gamePuzzleCols && _deepEquality.equals(other.description, description) && other.order == order && other.imageId == imageId && other.imageSource == imageSource && other.parentId == parentId && other.dateCreation == dateCreation && other.isBeacon == isBeacon && other.beaconId == beaconId && other.latitude == latitude && other.longitude == longitude && other.meterZoneGPS == meterZoneGPS && other.isActive == isActive && other.gamePuzzleImageId == gamePuzzleImageId && other.gamePuzzleImage == gamePuzzleImage && other.gameType == gameType; @override int get hashCode => // ignore: unnecessary_parenthesis (id.hashCode) + (label.hashCode) + (title.hashCode) + (configurationId.hashCode) + (type.hashCode) + (isSubSection.hashCode) + (instanceId.hashCode) + (gameMessageDebut.hashCode) + (gameMessageFin.hashCode) + (gamePuzzleRows.hashCode) + (gamePuzzleCols.hashCode) + (description == null ? 0 : description!.hashCode) + (order == null ? 0 : order!.hashCode) + (imageId == null ? 0 : imageId!.hashCode) + (imageSource == null ? 0 : imageSource!.hashCode) + (parentId == null ? 0 : parentId!.hashCode) + (dateCreation == null ? 0 : dateCreation!.hashCode) + (isBeacon == null ? 0 : isBeacon!.hashCode) + (beaconId == null ? 0 : beaconId!.hashCode) + (latitude == null ? 0 : latitude!.hashCode) + (longitude == null ? 0 : longitude!.hashCode) + (meterZoneGPS == null ? 0 : meterZoneGPS!.hashCode) + (isActive == null ? 0 : isActive!.hashCode) + (gamePuzzleImageId == null ? 0 : gamePuzzleImageId!.hashCode) + (gamePuzzleImage == null ? 0 : gamePuzzleImage!.hashCode) + (gameType == null ? 0 : gameType!.hashCode); @override String toString() => 'SectionGame[id=$id, label=$label, title=$title, configurationId=$configurationId, type=$type, isSubSection=$isSubSection, instanceId=$instanceId, gameMessageDebut=$gameMessageDebut, gameMessageFin=$gameMessageFin, gamePuzzleRows=$gamePuzzleRows, gamePuzzleCols=$gamePuzzleCols, description=$description, order=$order, imageId=$imageId, imageSource=$imageSource, parentId=$parentId, dateCreation=$dateCreation, isBeacon=$isBeacon, beaconId=$beaconId, latitude=$latitude, longitude=$longitude, meterZoneGPS=$meterZoneGPS, isActive=$isActive, gamePuzzleImageId=$gamePuzzleImageId, gamePuzzleImage=$gamePuzzleImage, gameType=$gameType]'; Map toJson() { final json = {}; json[r'id'] = this.id; json[r'label'] = this.label; json[r'title'] = this.title; json[r'configurationId'] = this.configurationId; json[r'type'] = this.type; json[r'isSubSection'] = this.isSubSection; json[r'instanceId'] = this.instanceId; json[r'gameMessageDebut'] = this.gameMessageDebut; json[r'gameMessageFin'] = this.gameMessageFin; json[r'gamePuzzleRows'] = this.gamePuzzleRows; json[r'gamePuzzleCols'] = this.gamePuzzleCols; if (this.description != null) { json[r'description'] = this.description; } else { json[r'description'] = null; } if (this.order != null) { json[r'order'] = this.order; } else { json[r'order'] = null; } if (this.imageId != null) { json[r'imageId'] = this.imageId; } else { json[r'imageId'] = null; } if (this.imageSource != null) { json[r'imageSource'] = this.imageSource; } else { json[r'imageSource'] = null; } if (this.parentId != null) { json[r'parentId'] = this.parentId; } else { json[r'parentId'] = null; } if (this.dateCreation != null) { json[r'dateCreation'] = this.dateCreation!.toUtc().toIso8601String(); } else { json[r'dateCreation'] = null; } if (this.isBeacon != null) { json[r'isBeacon'] = this.isBeacon; } else { json[r'isBeacon'] = null; } if (this.beaconId != null) { json[r'beaconId'] = this.beaconId; } else { json[r'beaconId'] = null; } if (this.latitude != null) { json[r'latitude'] = this.latitude; } else { json[r'latitude'] = null; } if (this.longitude != null) { json[r'longitude'] = this.longitude; } else { json[r'longitude'] = null; } if (this.meterZoneGPS != null) { json[r'meterZoneGPS'] = this.meterZoneGPS; } else { json[r'meterZoneGPS'] = null; } if (this.isActive != null) { json[r'isActive'] = this.isActive; } else { json[r'isActive'] = null; } if (this.gamePuzzleImageId != null) { json[r'gamePuzzleImageId'] = this.gamePuzzleImageId; } else { json[r'gamePuzzleImageId'] = null; } if (this.gamePuzzleImage != null) { json[r'gamePuzzleImage'] = this.gamePuzzleImage; } else { json[r'gamePuzzleImage'] = null; } if (this.gameType != null) { json[r'gameType'] = this.gameType; } else { json[r'gameType'] = null; } return json; } /// Returns a new [SectionGame] instance and imports its values from /// [value] if it's a [Map], null otherwise. // ignore: prefer_constructors_over_static_methods static SectionGame? fromJson(dynamic value) { if (value is Map) { final json = value.cast(); // Ensure that the map contains the required keys. // Note 1: the values aren't checked for validity beyond being non-null. // Note 2: this code is stripped in release mode! assert(() { requiredKeys.forEach((key) { assert(json.containsKey(key), 'Required key "SectionGame[$key]" is missing from JSON.'); assert(json[key] != null, 'Required key "SectionGame[$key]" has a null value in JSON.'); }); return true; }()); return SectionGame( id: mapValueOfType(json, r'id')!, label: mapValueOfType(json, r'label')!, title: TranslationDTO.listFromJson(json[r'title']), configurationId: mapValueOfType(json, r'configurationId')!, type: SectionType.fromJson(json[r'type'])!, isSubSection: mapValueOfType(json, r'isSubSection')!, instanceId: mapValueOfType(json, r'instanceId')!, gameMessageDebut: TranslationAndResourceDTO.listFromJson(json[r'gameMessageDebut']), gameMessageFin: TranslationAndResourceDTO.listFromJson(json[r'gameMessageFin']), gamePuzzleRows: mapValueOfType(json, r'gamePuzzleRows')!, gamePuzzleCols: mapValueOfType(json, r'gamePuzzleCols')!, description: TranslationDTO.listFromJson(json[r'description']), order: mapValueOfType(json, r'order'), imageId: mapValueOfType(json, r'imageId'), imageSource: mapValueOfType(json, r'imageSource'), parentId: mapValueOfType(json, r'parentId'), dateCreation: mapDateTime(json, r'dateCreation', r''), isBeacon: mapValueOfType(json, r'isBeacon'), beaconId: mapValueOfType(json, r'beaconId'), latitude: mapValueOfType(json, r'latitude'), longitude: mapValueOfType(json, r'longitude'), meterZoneGPS: mapValueOfType(json, r'meterZoneGPS'), isActive: mapValueOfType(json, r'isActive'), gamePuzzleImageId: mapValueOfType(json, r'gamePuzzleImageId'), gamePuzzleImage: SectionGameAllOfGamePuzzleImage.fromJson(json[r'gamePuzzleImage']), gameType: GameTypes.fromJson(json[r'gameType']), ); } return null; } static List listFromJson( dynamic json, { bool growable = false, }) { final result = []; if (json is List && json.isNotEmpty) { for (final row in json) { final value = SectionGame.fromJson(row); if (value != null) { result.add(value); } } } return result.toList(growable: growable); } static Map mapFromJson(dynamic json) { final map = {}; if (json is Map && json.isNotEmpty) { json = json.cast(); // ignore: parameter_assignments for (final entry in json.entries) { final value = SectionGame.fromJson(entry.value); if (value != null) { map[entry.key] = value; } } } return map; } // maps a json object with a list of SectionGame-objects as value to a dart map static Map> mapListFromJson( dynamic json, { bool growable = false, }) { final map = >{}; if (json is Map && json.isNotEmpty) { // ignore: parameter_assignments json = json.cast(); for (final entry in json.entries) { map[entry.key] = SectionGame.listFromJson( entry.value, growable: growable, ); } } return map; } /// The list of required keys that must be present in a JSON. static const requiredKeys = { 'id', 'label', 'title', 'configurationId', 'type', 'isSubSection', 'instanceId', 'gameMessageDebut', 'gameMessageFin', 'gamePuzzleRows', 'gamePuzzleCols', }; }