vr-app/unity/MyInfoMateVR/ProjectSettings/GraphicsSettings.asset
Thomas Fransolet 0310d28b5e Canal VR Meta Quest : projet Unity, viewer web et documentation
Premier commit du cinquième front. Trois parties :

- `unity/MyInfoMateVR/` : le projet Unity (6000.0.83f1, URP, Meta XR SDK 205),
  un APK unique pour tous les clients. Menu flottant à sélection au regard,
  appairage, chargement de scène GLB, POI, cache de contenu, télémétrie.
- `unity-overlay/` : les mêmes scripts à recopier sur un projet Unity neuf, avec
  les pièges rencontrés consignés dans son README.
- `viewer/` : viewer et éditeur de scène web autonome (Vite, TypeScript,
  three.js), partagé avec les autres fronts.
- `docs/` : état des lieux, setup Unity, décisions d'architecture et plan
  d'exécution en 9 étapes.

La scène est décrite par un `scene.json` poussé par `adb push` : l'app le
préfère à celui embarqué dans l'APK.

Les binaires (GLB, textures de l'échantillon Sponza, DLL Meta XR) passent par
Git LFS dès ce premier commit — les y faire entrer après coup demanderait de
réécrire l'historique. Les artefacts régénérés par l'éditeur et par CMake
(`Library/`, `.utmp/`, Burst debug) sont ignorés.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-16 15:26:07 +02:00

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