mymuseum-visitapp/lib/Screens/Sections/GuidedPath/guided_step_challenge.dart
2026-07-17 15:23:12 +02:00

1017 lines
34 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter_widget_from_html/flutter_widget_from_html.dart';
import 'package:manager_api_new/api.dart';
import 'package:mymuseum_visitapp/Helpers/translationHelper.dart';
import 'package:mymuseum_visitapp/Models/visitContext.dart';
import 'package:mymuseum_visitapp/Screens/Sections/GuidedPath/guided_path_puzzle.dart';
import 'package:mymuseum_visitapp/Screens/Sections/GuidedPath/guided_path_sliding_puzzle.dart';
import 'package:mymuseum_visitapp/Screens/Sections/GuidedPath/guided_step_timer.dart';
enum _Kind { mcq, puzzle, simple }
_Kind _kindOf(QuizQuestion q) {
switch (q.validationQuestionType?.value) {
case 2:
return _Kind.puzzle;
case 0:
return _Kind.simple;
default:
return _Kind.mcq;
}
}
String _stripHtml(String html) => html
.replaceAll(RegExp(r'<[^>]*>'), ' ')
.replaceAll('&nbsp;', ' ')
.replaceAll(RegExp(r'\s+'), ' ')
.trim();
String _normalize(String text) {
const accents = 'àâäáãåçèéêëìîïíòôöóõùûüúÿñ';
const plain = 'aaaaaaceeeeiiiiooooouuuuyn';
var s = _stripHtml(text).toLowerCase();
final buffer = StringBuffer();
for (final ch in s.split('')) {
final idx = accents.indexOf(ch);
buffer.write(idx >= 0 ? plain[idx] : ch);
}
return buffer.toString().trim();
}
/// Une réponse "Simple" purement numérique s'affiche comme un digicode
/// (pavé de boutons) plutôt qu'un champ de texte libre.
bool _isDigicode(String expected) =>
expected.isNotEmpty && RegExp(r'^[0-9]+$').hasMatch(expected);
/// État + logique d'un défi d'étape (QCM / puzzle / réponse ouverte), en miroir
/// de `ProgressView`/`ChallengeModal`/`StepQuiz` de visitapp-web. Le décompte du
/// timer vit ici (il démarre à l'ouverture du défi et continue même overlay fermé).
class GuidedStepChallengeController extends ChangeNotifier {
final List<QuizQuestion> questions;
final bool isGame;
final bool requireSuccess;
final bool hasTimer;
final int timerSeconds;
final VisitAppContext visitAppContext;
GuidedStepChallengeController({
required this.questions,
required this.isGame,
required this.requireSuccess,
required this.hasTimer,
required this.timerSeconds,
required this.visitAppContext,
}) {
_remaining = timerSeconds;
}
/// Construit la liste combinée et triée des questions valides d'une étape.
static List<QuizQuestion> buildQuestions(GuidedStepDTO step) {
final all = [...(step.quizQuestions ?? [])];
final valid = all.where((q) {
switch (_kindOf(q)) {
case _Kind.puzzle:
return q.puzzleImage?.url != null;
case _Kind.simple:
return q.responses.isNotEmpty;
case _Kind.mcq:
return q.responses.isNotEmpty;
}
}).toList()
..sort((a, b) => (a.order ?? 0).compareTo(b.order ?? 0));
return valid;
}
final Map<int, int> _mcq = {};
final Set<int> _puzzle = {};
final Map<int, String> _simple = {};
final Set<int> _simpleChecked = {};
int challengeIndex = 0;
bool showResult = false;
bool quizPassed = false;
bool open = false;
bool timerStarted = false;
bool expired = false;
int _remaining = 0;
Timer? _timer;
int get remaining => _remaining;
bool get hasQuiz => questions.isNotEmpty;
bool _correct(QuizQuestion q) {
switch (_kindOf(q)) {
case _Kind.puzzle:
return _puzzle.contains(q.id);
case _Kind.simple:
return _simpleCorrect(q, _simple[q.id] ?? '');
case _Kind.mcq:
return _mcqCorrect(q, _mcq[q.id]);
}
}
bool _mcqCorrect(QuizQuestion q, int? idx) {
if (idx == null) return false;
final sorted = [...q.responses]
..sort((a, b) => (a.order ?? 0).compareTo(b.order ?? 0));
return idx >= 0 && idx < sorted.length && sorted[idx].isGood == true;
}
String _expectedSimple(QuizQuestion q) =>
TranslationHelper.getWithResource(q.responses.first.label, visitAppContext);
bool _simpleCorrect(QuizQuestion q, String given) {
final expected = _normalize(_expectedSimple(q));
return expected.isNotEmpty && _normalize(given) == expected;
}
int get wrongCount => questions.where((q) => !_correct(q)).length;
bool get allAnsweredCorrectly =>
hasQuiz && questions.isNotEmpty && wrongCount == 0;
bool get canAdvance => !hasQuiz || !requireSuccess || quizPassed;
bool get _timerActive =>
timerStarted && !expired && !(hasQuiz && (quizPassed || allAnsweredCorrectly));
/// Ouvre l'overlay. Retourne true si le chrono vient d'être démarré.
bool openChallenge() {
open = true;
var started = false;
if (hasTimer && !timerStarted) {
timerStarted = true;
started = true;
_timer = Timer.periodic(const Duration(seconds: 1), _tick);
}
notifyListeners();
return started;
}
void close() {
open = false;
notifyListeners();
}
void _tick(Timer t) {
if (!_timerActive) {
t.cancel();
return;
}
if (_remaining <= 1) {
_remaining = 0;
expired = true;
t.cancel();
notifyListeners();
return;
}
_remaining -= 1;
notifyListeners();
}
void answerMcq(int qId, int sortedIndex) {
_mcq[qId] = sortedIndex;
notifyListeners();
}
void solvePuzzle(int qId) {
_puzzle.add(qId);
notifyListeners();
}
// Le texte est transitoire jusqu'à la validation : pas de notifyListeners ici
// (le champ de saisie gère son propre état pour éviter les rebuilds).
void setSimple(int qId, String text) {
_simple[qId] = text;
}
void checkSimple(int qId) {
_simpleChecked.add(qId);
notifyListeners();
}
void nextItem() {
if (challengeIndex < questions.length - 1) challengeIndex++;
notifyListeners();
}
void submit() {
quizPassed = wrongCount == 0;
showResult = true;
notifyListeners();
}
void retryWrong() {
final wrongIds = questions.where((q) => !_correct(q)).map((q) => q.id).toSet();
_mcq.removeWhere((id, _) => wrongIds.contains(id));
_simple.removeWhere((id, _) => wrongIds.contains(id));
_simpleChecked.removeWhere((id) => wrongIds.contains(id));
final firstWrong = questions.indexWhere((q) => wrongIds.contains(q.id));
challengeIndex = firstWrong >= 0 ? firstWrong : 0;
showResult = false;
quizPassed = false;
notifyListeners();
}
// Lecture d'état par cellule
int? mcqAnswer(int qId) => _mcq[qId];
bool puzzleSolved(int qId) => _puzzle.contains(qId);
String simpleText(int qId) => _simple[qId] ?? '';
bool simpleChecked(int qId) => _simpleChecked.contains(qId);
@override
void dispose() {
_timer?.cancel();
super.dispose();
}
}
// ─── Overlay ──────────────────────────────────────────────────────────────────
class GuidedStepChallengeOverlay extends StatelessWidget {
final GuidedStepChallengeController controller;
final int stepIndex;
final Color accentColor;
final bool isGame;
final VisitAppContext visitAppContext;
const GuidedStepChallengeOverlay({
Key? key,
required this.controller,
required this.stepIndex,
required this.accentColor,
required this.isGame,
required this.visitAppContext,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: controller,
builder: (context, _) {
if (!controller.open) return const SizedBox.shrink();
final sheetBg = isGame ? const Color(0xFF0B1018) : Colors.white;
return Positioned.fill(
child: Stack(
children: [
GestureDetector(
onTap: controller.close,
child: Container(color: Colors.black.withOpacity(0.45)),
),
Align(
alignment: Alignment.bottomCenter,
child: Container(
constraints: BoxConstraints(
maxHeight: MediaQuery.of(context).size.height * 0.85,
),
decoration: BoxDecoration(
color: sheetBg,
borderRadius: const BorderRadius.vertical(top: Radius.circular(24)),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Padding(
padding: const EdgeInsets.only(top: 10, bottom: 4),
child: Container(
width: 36,
height: 4,
decoration: BoxDecoration(
color: isGame
? Colors.white.withOpacity(0.15)
: const Color(0xFFD4C9B8),
borderRadius: BorderRadius.circular(2),
),
),
),
Padding(
padding: const EdgeInsets.fromLTRB(16, 8, 16, 12),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Container(
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 5),
decoration: BoxDecoration(
color: isGame
? const Color(0xFFD4AF37).withOpacity(0.12)
: accentColor.withOpacity(0.1),
borderRadius: BorderRadius.circular(8),
),
child: Text(
'DÉFI · ÉTAPE ${stepIndex + 1}',
style: TextStyle(
color: accentColor,
fontSize: 11,
fontWeight: FontWeight.w700,
letterSpacing: 0.4,
),
),
),
GestureDetector(
onTap: controller.close,
child: Container(
width: 32,
height: 32,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: isGame
? Colors.white.withOpacity(0.08)
: const Color(0xFFF0EBE3),
),
child: Icon(Icons.close,
size: 16,
color: isGame
? const Color(0xFF8a8068)
: const Color(0xFF6B7B86)),
),
),
],
),
),
Flexible(
child: SingleChildScrollView(
padding: const EdgeInsets.fromLTRB(16, 0, 16, 24),
child: Column(
children: [
if (controller.hasTimer) ...[
GuidedStepTimer(
totalSeconds: controller.timerSeconds,
remainingSeconds: controller.remaining,
isGame: isGame,
),
const SizedBox(height: 14),
],
_StepQuiz(
controller: controller,
accentColor: accentColor,
isGame: isGame,
visitAppContext: visitAppContext,
),
],
),
),
),
],
),
),
),
],
),
);
},
);
}
}
class _StepQuiz extends StatelessWidget {
final GuidedStepChallengeController controller;
final Color accentColor;
final bool isGame;
final VisitAppContext visitAppContext;
const _StepQuiz({
required this.controller,
required this.accentColor,
required this.isGame,
required this.visitAppContext,
});
Color get _ink => isGame ? const Color(0xFFF4ECD8) : const Color(0xFF1E2A33);
Color get _muted => isGame ? const Color(0xFF8a8068) : const Color(0xFF6B7B86);
String _label(List<TranslationAndResourceDTO>? l) =>
TranslationHelper.getWithResource(l, visitAppContext);
@override
Widget build(BuildContext context) {
final c = controller;
final questions = c.questions;
return Container(
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: isGame ? Colors.white.withOpacity(0.04) : const Color(0xFFF9F6F1),
borderRadius: BorderRadius.circular(20),
border: Border.all(
color: isGame
? const Color(0xFFD4AF37).withOpacity(0.2)
: const Color(0xFFECE6DC)),
),
child: c.showResult
? _buildResult(context)
: questions.isEmpty
? const SizedBox.shrink()
: _buildQuestion(context),
);
}
Widget _buildResult(BuildContext context) {
final c = controller;
if (c.quizPassed) {
return Column(
children: [
_resultBadge(const Color(0xFF2E9E6B), Icons.check),
const SizedBox(height: 12),
Text('Bien joué !',
style: TextStyle(color: _ink, fontSize: 18, fontWeight: FontWeight.w600)),
const SizedBox(height: 6),
Text('Continuez votre parcours.',
style: TextStyle(color: _muted, fontSize: 14)),
],
);
}
final total = c.questions.length;
final good = total - c.wrongCount;
return Column(
children: [
_resultBadge(const Color(0xFFD14343), Icons.close),
const SizedBox(height: 12),
Text('Pas tout à fait…',
style: TextStyle(color: _ink, fontSize: 18, fontWeight: FontWeight.w600)),
const SizedBox(height: 6),
Text('$good / $total bonnes réponses.',
style: TextStyle(color: _muted, fontSize: 14)),
const SizedBox(height: 4),
Text('Observez bien les détails autour de vous.',
textAlign: TextAlign.center, style: TextStyle(color: _muted, fontSize: 14)),
const SizedBox(height: 16),
ElevatedButton(
onPressed: c.retryWrong,
style: ElevatedButton.styleFrom(
backgroundColor: accentColor,
foregroundColor: isGame ? const Color(0xFF1a1305) : Colors.white,
padding: const EdgeInsets.symmetric(horizontal: 28, vertical: 13),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(14)),
elevation: 0,
),
child: Text(
c.wrongCount == 1 ? 'Corriger cette réponse' : 'Corriger ces réponses',
style: const TextStyle(fontSize: 15, fontWeight: FontWeight.w700),
),
),
],
);
}
Widget _resultBadge(Color color, IconData icon) => Container(
width: 64,
height: 64,
decoration: BoxDecoration(shape: BoxShape.circle, color: color.withOpacity(0.14)),
child: Center(
child: Container(
width: 48,
height: 48,
decoration: BoxDecoration(shape: BoxShape.circle, color: color),
child: Icon(icon, color: Colors.white, size: 26),
),
),
);
Widget _buildQuestion(BuildContext context) {
final c = controller;
final questions = c.questions;
final current = questions[c.challengeIndex];
final isLast = c.challengeIndex >= questions.length - 1;
final kind = _kindOf(current);
final hasAnswer = kind == _Kind.mcq
? c.mcqAnswer(current.id) != null
: kind == _Kind.puzzle
? c.puzzleSolved(current.id)
: c.simpleChecked(current.id);
final isCorrectPick = kind == _Kind.mcq
? c._mcqCorrect(current, c.mcqAnswer(current.id))
: kind == _Kind.puzzle
? true
: c._simpleCorrect(current, c.simpleText(current.id));
final revealImmediately = !isGame;
final checked = isGame ? (hasAnswer && isCorrectPick) : hasAnswer;
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
children: List.generate(questions.length, (i) {
return Expanded(
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 2),
height: 4,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(2),
color: i <= c.challengeIndex
? accentColor
: (isGame ? Colors.white.withOpacity(0.12) : const Color(0xFFE2DCD2)),
),
),
);
}),
),
const SizedBox(height: 14),
Text('QUESTION ${c.challengeIndex + 1} / ${questions.length}',
style: TextStyle(
fontSize: 12, fontWeight: FontWeight.w700, letterSpacing: 0.3, color: _muted)),
const SizedBox(height: 10),
HtmlWidget(_label(current.label),
textStyle: TextStyle(color: _ink, fontSize: 15, fontWeight: FontWeight.w600, height: 1.4)),
const SizedBox(height: 12),
if (kind == _Kind.mcq)
_buildMcq(current, hasAnswer, checked, revealImmediately)
else if (kind == _Kind.puzzle)
_buildPuzzle(current)
else
_buildSimple(current, hasAnswer, checked, revealImmediately),
if (checked) ...[
const SizedBox(height: 12),
SizedBox(
width: double.infinity,
child: ElevatedButton(
onPressed: isLast ? c.submit : c.nextItem,
style: ElevatedButton.styleFrom(
backgroundColor: accentColor,
foregroundColor: isGame ? const Color(0xFF1a1305) : Colors.white,
padding: const EdgeInsets.symmetric(vertical: 14),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(14)),
elevation: 0,
),
child: Text(isLast ? 'Terminer le défi' : 'Question suivante',
style: const TextStyle(fontSize: 15, fontWeight: FontWeight.w700)),
),
),
],
],
);
}
Widget _buildMcq(
QuizQuestion current, bool hasAnswer, bool checked, bool revealImmediately) {
final sorted = [...current.responses]
..sort((a, b) => (a.order ?? 0).compareTo(b.order ?? 0));
final chosen = controller.mcqAnswer(current.id);
return Column(
children: [
for (int ri = 0; ri < sorted.length; ri++)
Padding(
padding: const EdgeInsets.only(bottom: 8),
child: _mcqOption(current, sorted[ri], ri, chosen, hasAnswer, checked, revealImmediately),
),
],
);
}
Widget _mcqOption(QuizQuestion current, ResponseDTO r, int ri, int? chosen,
bool hasAnswer, bool checked, bool revealImmediately) {
final isSelected = chosen == ri;
var bg = isGame ? Colors.white.withOpacity(0.04) : const Color(0xFFF9F6F1);
var border = isGame ? Colors.white.withOpacity(0.1) : const Color(0xFFE2DCD2);
if (hasAnswer) {
if (isSelected) {
if (r.isGood == true) {
bg = const Color(0xFF2E9E6B).withOpacity(0.14);
border = const Color(0xFF2E9E6B);
} else {
bg = const Color(0xFFD14343).withOpacity(0.12);
border = const Color(0xFFD14343);
}
} else if (revealImmediately && r.isGood == true) {
bg = const Color(0xFF2E9E6B).withOpacity(0.14);
border = const Color(0xFF2E9E6B);
}
}
return GestureDetector(
onTap: checked ? null : () => controller.answerMcq(current.id, ri),
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 14, vertical: 13),
decoration: BoxDecoration(
color: bg,
borderRadius: BorderRadius.circular(14),
border: Border.all(color: border, width: 1.5),
),
child: Row(
children: [
Container(
width: 30,
height: 30,
alignment: Alignment.center,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(9),
color: isSelected
? accentColor
: (isGame ? Colors.white.withOpacity(0.08) : const Color(0xFFE8E3DA)),
),
child: Text(
String.fromCharCode(65 + ri),
style: TextStyle(
fontWeight: FontWeight.w800,
fontSize: 13,
color: isSelected
? (isGame ? const Color(0xFF1a1305) : Colors.white)
: (isGame ? const Color(0xFFD4AF37) : const Color(0xFF54636E)),
),
),
),
const SizedBox(width: 12),
Expanded(
child: HtmlWidget(_label(r.label),
textStyle: TextStyle(color: _ink, fontSize: 15, fontWeight: FontWeight.w500)),
),
],
),
),
);
}
Widget _buildPuzzle(QuizQuestion current) {
final rows = (current.puzzleRows ?? 3).clamp(2, 6).toInt();
final cols = (current.puzzleCols ?? 3).clamp(2, 6).toInt();
void onSolved() => controller.solvePuzzle(current.id);
if (current.isSlidingPuzzle == true) {
return GuidedPathSlidingPuzzle(
key: ValueKey('puzzle-${current.id}'),
imageUrl: current.puzzleImage!.url!,
rows: rows,
cols: cols,
accentColor: accentColor,
isGame: isGame,
onSolved: onSolved,
);
}
return GuidedPathPuzzle(
key: ValueKey('puzzle-${current.id}'),
imageUrl: current.puzzleImage!.url!,
rows: rows,
cols: cols,
accentColor: accentColor,
isGame: isGame,
onSolved: onSolved,
);
}
Widget _buildSimple(
QuizQuestion current, bool hasAnswer, bool checked, bool revealImmediately) {
final expectedRaw = _stripHtml(_label(current.responses.first.label));
if (_isDigicode(expectedRaw)) {
return _DigicodeField(
key: ValueKey('digicode-${current.id}'),
controller: controller,
question: current,
accentColor: accentColor,
isGame: isGame,
ink: _ink,
muted: _muted,
expectedLength: expectedRaw.length,
expectedLabel: expectedRaw,
hasAnswer: hasAnswer,
checked: checked,
revealImmediately: revealImmediately,
);
}
return _SimpleAnswerField(
key: ValueKey('simple-${current.id}'),
controller: controller,
question: current,
accentColor: accentColor,
isGame: isGame,
ink: _ink,
muted: _muted,
expectedLabel: expectedRaw,
hasAnswer: hasAnswer,
checked: checked,
revealImmediately: revealImmediately,
);
}
}
/// Champ de réponse ouverte, autonome pour préserver le curseur pendant la
/// saisie (le contrôleur de défi ne rebuild pas à chaque frappe).
class _SimpleAnswerField extends StatefulWidget {
final GuidedStepChallengeController controller;
final QuizQuestion question;
final Color accentColor;
final bool isGame;
final Color ink;
final Color muted;
final String expectedLabel;
final bool hasAnswer;
final bool checked;
final bool revealImmediately;
const _SimpleAnswerField({
Key? key,
required this.controller,
required this.question,
required this.accentColor,
required this.isGame,
required this.ink,
required this.muted,
required this.expectedLabel,
required this.hasAnswer,
required this.checked,
required this.revealImmediately,
}) : super(key: key);
@override
State<_SimpleAnswerField> createState() => _SimpleAnswerFieldState();
}
class _SimpleAnswerFieldState extends State<_SimpleAnswerField> {
late final TextEditingController _tec;
@override
void initState() {
super.initState();
_tec = TextEditingController(text: widget.controller.simpleText(widget.question.id));
}
@override
void didUpdateWidget(_SimpleAnswerField old) {
super.didUpdateWidget(old);
// Reset après un "Corriger ces réponses" (checked repasse à false et le
// texte stocké est vidé).
if (old.checked && !widget.checked) {
_tec.clear();
}
}
@override
void dispose() {
_tec.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final c = widget.controller;
final correct = c._simpleCorrect(widget.question, _tec.text);
final empty = _tec.text.trim().isEmpty;
Color borderColor;
Color fillColor;
if (widget.hasAnswer) {
borderColor = correct ? const Color(0xFF2E9E6B) : const Color(0xFFD14343);
fillColor =
(correct ? const Color(0xFF2E9E6B) : const Color(0xFFD14343)).withOpacity(0.12);
} else {
borderColor = widget.isGame ? Colors.white.withOpacity(0.1) : const Color(0xFFE2DCD2);
fillColor = widget.isGame ? Colors.white.withOpacity(0.04) : const Color(0xFFF9F6F1);
}
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
TextField(
enabled: !widget.checked,
controller: _tec,
onChanged: (v) {
c.setSimple(widget.question.id, v);
setState(() {});
},
style: TextStyle(color: widget.ink, fontSize: 15),
decoration: InputDecoration(
hintText: 'Votre réponse…',
filled: true,
fillColor: fillColor,
contentPadding: const EdgeInsets.symmetric(horizontal: 14, vertical: 13),
enabledBorder: OutlineInputBorder(
borderRadius: BorderRadius.circular(14),
borderSide: BorderSide(color: borderColor, width: 1.5),
),
focusedBorder: OutlineInputBorder(
borderRadius: BorderRadius.circular(14),
borderSide: BorderSide(color: borderColor, width: 1.5),
),
disabledBorder: OutlineInputBorder(
borderRadius: BorderRadius.circular(14),
borderSide: BorderSide(color: borderColor, width: 1.5),
),
),
),
if (!widget.checked) ...[
const SizedBox(height: 8),
SizedBox(
width: double.infinity,
child: ElevatedButton(
onPressed: empty ? null : () => c.checkSimple(widget.question.id),
style: ElevatedButton.styleFrom(
backgroundColor: widget.accentColor,
foregroundColor: widget.isGame ? const Color(0xFF1a1305) : Colors.white,
disabledBackgroundColor: widget.accentColor.withOpacity(0.5),
padding: const EdgeInsets.symmetric(vertical: 13),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(14)),
elevation: 0,
),
child: const Text('Valider cette réponse',
style: TextStyle(fontSize: 15, fontWeight: FontWeight.w700)),
),
),
],
if (widget.hasAnswer && !correct) ...[
const SizedBox(height: 8),
widget.revealImmediately
? Text.rich(
TextSpan(children: [
TextSpan(
text: 'La bonne réponse était : ',
style: TextStyle(fontSize: 13, color: widget.muted)),
TextSpan(
text: widget.expectedLabel,
style: TextStyle(
fontSize: 13, color: widget.muted, fontWeight: FontWeight.w700)),
]),
)
: const Text('Ce n\'est pas la bonne réponse, réessayez.',
style: TextStyle(
fontSize: 13, color: Color(0xFFD14343), fontWeight: FontWeight.w600)),
],
],
);
}
}
/// Pavé digicode (boutons 0-9) pour une réponse "Simple" purement numérique —
/// même contrat que `_SimpleAnswerField` (stocke via `controller.setSimple`),
/// juste un rendu façon cadenas physique plutôt qu'un clavier texte.
class _DigicodeField extends StatefulWidget {
final GuidedStepChallengeController controller;
final QuizQuestion question;
final Color accentColor;
final bool isGame;
final Color ink;
final Color muted;
final int expectedLength;
final String expectedLabel;
final bool hasAnswer;
final bool checked;
final bool revealImmediately;
const _DigicodeField({
Key? key,
required this.controller,
required this.question,
required this.accentColor,
required this.isGame,
required this.ink,
required this.muted,
required this.expectedLength,
required this.expectedLabel,
required this.hasAnswer,
required this.checked,
required this.revealImmediately,
}) : super(key: key);
@override
State<_DigicodeField> createState() => _DigicodeFieldState();
}
class _DigicodeFieldState extends State<_DigicodeField> {
late String _entered;
@override
void initState() {
super.initState();
_entered = widget.controller.simpleText(widget.question.id);
}
@override
void didUpdateWidget(_DigicodeField old) {
super.didUpdateWidget(old);
if (old.checked && !widget.checked) {
_entered = '';
}
}
void _press(String key) {
if (widget.checked) return;
setState(() {
if (key == 'back') {
if (_entered.isNotEmpty) {
_entered = _entered.substring(0, _entered.length - 1);
}
} else if (_entered.length < widget.expectedLength) {
_entered += key;
}
widget.controller.setSimple(widget.question.id, _entered);
});
}
@override
Widget build(BuildContext context) {
final c = widget.controller;
final correct = c._simpleCorrect(widget.question, _entered);
final filled = _entered.length == widget.expectedLength;
Color boxBorder;
Color boxBg;
if (widget.hasAnswer) {
boxBorder = correct ? const Color(0xFF2E9E6B) : const Color(0xFFD14343);
boxBg = (correct ? const Color(0xFF2E9E6B) : const Color(0xFFD14343))
.withOpacity(0.12);
} else {
boxBorder = widget.isGame ? Colors.white.withOpacity(0.15) : const Color(0xFFE2DCD2);
boxBg = widget.isGame ? Colors.white.withOpacity(0.04) : const Color(0xFFF9F6F1);
}
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: List.generate(widget.expectedLength, (i) {
return Container(
margin: const EdgeInsets.symmetric(horizontal: 4),
width: 40,
height: 48,
alignment: Alignment.center,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
border: Border.all(color: boxBorder, width: 1.5),
color: boxBg,
),
child: Text(
i < _entered.length ? _entered[i] : '',
style: TextStyle(
color: widget.ink, fontSize: 22, fontWeight: FontWeight.w800),
),
);
}),
),
const SizedBox(height: 16),
_numpad(),
if (!widget.checked) ...[
const SizedBox(height: 12),
SizedBox(
width: double.infinity,
child: ElevatedButton(
onPressed: filled ? () => c.checkSimple(widget.question.id) : null,
style: ElevatedButton.styleFrom(
backgroundColor: widget.accentColor,
foregroundColor: widget.isGame ? const Color(0xFF1a1305) : Colors.white,
disabledBackgroundColor: widget.accentColor.withOpacity(0.5),
padding: const EdgeInsets.symmetric(vertical: 13),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(14)),
elevation: 0,
),
child: const Text('Valider ce code',
style: TextStyle(fontSize: 15, fontWeight: FontWeight.w700)),
),
),
],
if (widget.hasAnswer && !correct) ...[
const SizedBox(height: 8),
widget.revealImmediately
? Text.rich(
TextSpan(children: [
TextSpan(
text: 'Le bon code était : ',
style: TextStyle(fontSize: 13, color: widget.muted)),
TextSpan(
text: widget.expectedLabel,
style: TextStyle(
fontSize: 13, color: widget.muted, fontWeight: FontWeight.w700)),
]),
)
: const Text('Ce n\'est pas le bon code, réessayez.',
style: TextStyle(
fontSize: 13, color: Color(0xFFD14343), fontWeight: FontWeight.w600)),
],
],
);
}
Widget _numpad() {
const keys = ['1', '2', '3', '4', '5', '6', '7', '8', '9', 'back', '0', ''];
return Wrap(
alignment: WrapAlignment.center,
spacing: 8,
runSpacing: 8,
children: keys.map((key) {
if (key.isEmpty) return const SizedBox(width: 56, height: 48);
final isBack = key == 'back';
return SizedBox(
width: 56,
height: 48,
child: ElevatedButton(
onPressed: widget.checked ? null : () => _press(key),
style: ElevatedButton.styleFrom(
backgroundColor:
widget.isGame ? Colors.white.withOpacity(0.06) : const Color(0xFFF0EBE3),
foregroundColor: widget.ink,
padding: EdgeInsets.zero,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)),
elevation: 0,
),
child: isBack
? const Icon(Icons.backspace_outlined, size: 18)
: Text(key, style: const TextStyle(fontSize: 18, fontWeight: FontWeight.w700)),
),
);
}).toList(),
);
}
}