246 lines
6.6 KiB
Dart

import 'package:cached_network_image/cached_network_image.dart';
import 'package:flutter/material.dart';
class PuzzlePiece extends StatefulWidget {
final CachedNetworkImage image;
final Size imageSize;
final int row;
final int col;
final int maxRow;
final int maxCol;
final Function bringToTop;
final Function sendToBack;
final double initialTop;
final double initialLeft;
PuzzlePiece({
Key? key,
required this.image,
required this.imageSize,
required this.row,
required this.col,
required this.maxRow,
required this.maxCol,
required this.bringToTop,
required this.sendToBack,
required this.initialTop,
required this.initialLeft,
}) : super(key: key);
@override
_PuzzlePieceState createState() => _PuzzlePieceState();
}
class _PuzzlePieceState extends State<PuzzlePiece> {
// the piece initial top offset
double? top;
// the piece initial left offset
double? left;
// can we move the piece ?
bool isMovable = true;
GlobalKey _widgetPieceKey = GlobalKey();
@override
void initState() {
super.initState();
top = widget.initialTop;
left = widget.initialLeft;
if (widget.row == 0 && widget.col == 0) {
isMovable = false;
top = 0;
left = 0;
}
}
@override
Widget build(BuildContext context) {
return AnimatedPositioned(
duration: isMovable ? Duration.zero : const Duration(milliseconds: 300),
curve: Curves.easeOutBack,
top: top,
left: left,
width: widget.imageSize.width,
child: AnimatedScale(
duration: const Duration(milliseconds: 300),
scale: isMovable ? 1.05 : 1.0,
child: Container(
key: _widgetPieceKey,
decoration: widget.col == 0 && widget.row == 0 ? BoxDecoration(
border: Border.all(
color: Colors.black.withOpacity(0.3),
width: 0.5,
),
) : null,
child: GestureDetector(
onTap: () {
if (isMovable) {
widget.bringToTop(widget);
}
},
onPanStart: (_) {
if (isMovable) {
widget.bringToTop(widget);
}
},
onPanUpdate: (dragUpdateDetails) {
if (isMovable) {
setState(() {
top = top! + dragUpdateDetails.delta.dy;
left = left! + dragUpdateDetails.delta.dx;
// Target position is (0,0) relative to its original offset in the image
if (top!.abs() < 15 && left!.abs() < 15) {
setState(() {
top = 0;
left = 0;
isMovable = false;
});
widget.sendToBack(widget);
}
});
}
},
child: PhysicalShape(
clipper: PuzzlePieceClipper(
widget.row, widget.col, widget.maxRow, widget.maxCol),
elevation: isMovable ? 4.0 : 0.0,
color: Colors.transparent,
shadowColor: Colors.black.withOpacity(0.5),
child: ClipPath(
child: CustomPaint(
foregroundPainter: PuzzlePiecePainter(
widget.row, widget.col, widget.maxRow, widget.maxCol),
child: widget.image),
clipper: PuzzlePieceClipper(
widget.row, widget.col, widget.maxRow, widget.maxCol),
),
),
),
),
),
);
}
}
// this class is used to clip the image to the puzzle piece path
class PuzzlePieceClipper extends CustomClipper<Path> {
final int row;
final int col;
final int maxRow;
final int maxCol;
PuzzlePieceClipper(this.row, this.col, this.maxRow, this.maxCol);
@override
Path getClip(Size size) {
return getPiecePath(size, row, col, maxRow, maxCol);
}
@override
bool shouldReclip(CustomClipper<Path> oldClipper) => false;
}
// this class is used to draw a border around the clipped image
class PuzzlePiecePainter extends CustomPainter {
final int row;
final int col;
final int maxRow;
final int maxCol;
PuzzlePiecePainter(this.row, this.col, this.maxRow, this.maxCol);
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()
..color = Colors.black.withOpacity(0.2)
..style = PaintingStyle.stroke
..strokeWidth = 1.0;
canvas.drawPath(getPiecePath(size, row, col, maxRow, maxCol), paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
// this is the path used to clip the image and, then, to draw a border around it; here we actually draw the puzzle piece
Path getPiecePath(Size size, int row, int col, int maxRow, int maxCol) {
final width = size.width / maxCol;
final height = size.height / maxRow;
final offsetX = col * width;
final offsetY = row * height;
final bumpSize = height / 4;
var path = Path();
path.moveTo(offsetX, offsetY);
if (row == 0) {
// top side piece
path.lineTo(offsetX + width, offsetY);
} else {
// top bump
path.lineTo(offsetX + width / 3, offsetY);
path.cubicTo(
offsetX + width / 6,
offsetY - bumpSize,
offsetX + width / 6 * 5,
offsetY - bumpSize,
offsetX + width / 3 * 2,
offsetY);
path.lineTo(offsetX + width, offsetY);
}
if (col == maxCol - 1) {
// right side piece
path.lineTo(offsetX + width, offsetY + height);
} else {
// right bump
path.lineTo(offsetX + width, offsetY + height / 3);
path.cubicTo(
offsetX + width - bumpSize,
offsetY + height / 6,
offsetX + width - bumpSize,
offsetY + height / 6 * 5,
offsetX + width,
offsetY + height / 3 * 2);
path.lineTo(offsetX + width, offsetY + height);
}
if (row == maxRow - 1) {
// bottom side piece
path.lineTo(offsetX, offsetY + height);
} else {
// bottom bump
path.lineTo(offsetX + width / 3 * 2, offsetY + height);
path.cubicTo(
offsetX + width / 6 * 5,
offsetY + height - bumpSize,
offsetX + width / 6,
offsetY + height - bumpSize,
offsetX + width / 3,
offsetY + height);
path.lineTo(offsetX, offsetY + height);
}
if (col == 0) {
// left side piece
path.close();
} else {
// left bump
path.lineTo(offsetX, offsetY + height / 3 * 2);
path.cubicTo(
offsetX - bumpSize,
offsetY + height / 6 * 5,
offsetX - bumpSize,
offsetY + height / 6,
offsetX,
offsetY + height / 3);
path.close();
}
return path;
}