Moved guided stuffs
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cbf3a3c7f5
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79
ManagerService/Data/SubSection/GuidedPath.cs
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79
ManagerService/Data/SubSection/GuidedPath.cs
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@ -0,0 +1,79 @@
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using ManagerService.DTOs;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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namespace ManagerService.Data.SubSection
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{
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public class GuidedPath // Parcours
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{
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[Key]
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public string Id { get; set; }
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[Required]
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public string InstanceId { get; set; }
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[Required]
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Title { get; set; }
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Description { get; set; }
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// Lié à une carte (optionnel)
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public string? SectionMapId { get; set; }
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[ForeignKey("SectionMapId")]
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public SectionMap? SectionMap { get; set; }
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// Lié à un événement (optionnel)
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public string? SectionEventId { get; set; }
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[ForeignKey("SectionEventId")]
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public SectionEvent? SectionEvent { get; set; }
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// Type de parcours
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public bool IsLinear { get; set; } = true; // Avancer dans l’ordre - Ordre obligatoire
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public bool RequireSuccessToAdvance { get; set; } = false; // Par exemple: résoudre une énigme
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public bool HideNextStepsUntilComplete { get; set; } = false; // Étapes cachées tant que non terminées
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public int Order { get; set; }
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public List<GuidedStep> Steps { get; set; } = new();
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public GuidedPathDTO ToDTO()
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{
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return new GuidedPathDTO
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{
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id = Id,
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instanceId = InstanceId,
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title = Title,
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description = Description,
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sectionMapId = SectionMapId,
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sectionEventId = SectionEventId,
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isLinear = IsLinear,
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requireSuccessToAdvance = RequireSuccessToAdvance,
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hideNextStepsUntilComplete = HideNextStepsUntilComplete,
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order = Order,
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steps = Steps?.Select(s => s.ToDTO()).ToList()
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};
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}
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public GuidedPath FromDTO(GuidedPathDTO dto)
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{
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if (dto == null) return null;
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InstanceId = dto.instanceId;
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Title = dto.title ?? new List<TranslationDTO>();
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Description = dto.description ?? new List<TranslationDTO>();
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SectionMapId = dto.sectionMapId;
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SectionEventId = dto.sectionEventId;
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IsLinear = dto.isLinear;
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RequireSuccessToAdvance = dto.requireSuccessToAdvance;
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HideNextStepsUntilComplete = dto.hideNextStepsUntilComplete;
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Order = dto.order;
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//Steps = dto.Steps?.Select(s => s.FromDTO()).ToList() ?? new List<GuidedStep>() // Other method
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return this;
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}
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}
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}
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105
ManagerService/Data/SubSection/GuidedStep.cs
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105
ManagerService/Data/SubSection/GuidedStep.cs
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@ -0,0 +1,105 @@
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using ManagerService.DTOs;
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using NetTopologySuite.Geometries;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.ComponentModel.DataAnnotations;
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using ManagerService.Helpers;
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namespace ManagerService.Data.SubSection
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{
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public class GuidedStep // Étape d’un parcours
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{
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[Key]
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public string Id { get; set; }
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[Required]
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public string GuidedPathId { get; set; }
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[ForeignKey("GuidedPathId")]
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public GuidedPath GuidedPath { get; set; }
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public int Order { get; set; }
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[Required]
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Title { get; set; }
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Description { get; set; }
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public Geometry Geometry { get; set; } // Polygon ou centre du cercle
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public double? ZoneRadiusMeters { get; set; } // Optionnel, utile si zone cercle ou point
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public string ImageUrl { get; set; }
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public int? TriggerGeoPointId { get; set; } // Lieu lié à l'étape et genre si on veut plus d'info ou pourrait afficher les infos du geopoint.
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[ForeignKey("TriggerGeoPointId")]
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public GeoPoint TriggerGeoPoint { get; set; }
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public bool IsHiddenInitially { get; set; } = false;
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// Exemple pour escape game
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public List<QuizQuestion>? QuizQuestions { get; set; } // One or multiple question
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// Option : si true, cette étape a un compte à rebourds, false sinon
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public bool IsStepTimer { get; set; } = false;
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// Option : si true, cette étape doit être validée avant de passer à la suivante
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public bool IsStepLocked { get; set; } = true;
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// Timer en secondes (durée max pour valider cette étape, optionnel)
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public int? TimerSeconds { get; set; }
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// Option : message ou action à effectuer si timer expire (ex: afficher aide, fin du jeu...)
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> TimerExpiredMessage { get; set; }
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public GuidedStepDTO ToDTO()
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{
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return new GuidedStepDTO
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{
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id = Id,
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guidedPathId = GuidedPathId,
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order = Order,
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title = Title,
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description = Description,
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geometry = Geometry.ToDto(),
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zoneRadiusMeters = ZoneRadiusMeters,
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imageUrl = ImageUrl,
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triggerGeoPointId = TriggerGeoPointId,
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triggerGeoPoint = TriggerGeoPoint.ToDTO(),
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isHiddenInitially = IsHiddenInitially,
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isStepTimer = IsStepTimer,
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isStepLocked = IsStepLocked,
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timerSeconds = TimerSeconds,
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timerExpiredMessage = TimerExpiredMessage,
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quizQuestions = QuizQuestions
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};
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}
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public GuidedStep FromDTO(GuidedStepDTO dto)
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{
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if (dto == null) return null;
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GuidedPathId = dto.guidedPathId;
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Title = dto.title ?? new List<TranslationDTO>();
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Description = dto.description ?? new List<TranslationDTO>();
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Geometry = dto.geometry.FromDto();
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ZoneRadiusMeters = dto.zoneRadiusMeters;
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ImageUrl = dto.imageUrl;
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TriggerGeoPointId = dto.triggerGeoPointId;
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IsHiddenInitially = dto.isHiddenInitially;
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IsStepTimer = dto.isStepTimer;
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IsStepLocked = dto.isStepLocked;
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TimerSeconds = dto.timerSeconds;
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TimerExpiredMessage = dto.timerExpiredMessage ?? new List<TranslationDTO>();
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Order = dto.order;
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QuizQuestions = dto.quizQuestions;
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return this;
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}
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}
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}
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@ -148,174 +148,6 @@ namespace ManagerService.Data.SubSection
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}
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public class GuidedPath // Parcours
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{
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[Key]
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public string Id { get; set; }
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[Required]
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public string InstanceId { get; set; }
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[Required]
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Title { get; set; }
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Description { get; set; }
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// Lié à une carte (optionnel)
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public string? SectionMapId { get; set; }
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[ForeignKey("SectionMapId")]
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public SectionMap? SectionMap { get; set; }
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// Lié à un événement (optionnel)
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public string? SectionEventId { get; set; }
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[ForeignKey("SectionEventId")]
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public SectionEvent? SectionEvent { get; set; }
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// Type de parcours
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public bool IsLinear { get; set; } = true; // Avancer dans l’ordre - Ordre obligatoire
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public bool RequireSuccessToAdvance { get; set; } = false; // Par exemple: résoudre une énigme
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public bool HideNextStepsUntilComplete { get; set; } = false; // Étapes cachées tant que non terminées
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public int Order { get; set; }
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public List<GuidedStep> Steps { get; set; } = new();
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public GuidedPathDTO ToDTO()
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{
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return new GuidedPathDTO
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{
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id = Id,
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instanceId = InstanceId,
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title = Title,
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description = Description,
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sectionMapId = SectionMapId,
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sectionEventId = SectionEventId,
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isLinear = IsLinear,
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requireSuccessToAdvance = RequireSuccessToAdvance,
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hideNextStepsUntilComplete = HideNextStepsUntilComplete,
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order = Order,
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steps = Steps?.Select(s => s.ToDTO()).ToList()
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};
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}
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public GuidedPath FromDTO(GuidedPathDTO dto)
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{
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if (dto == null) return null;
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InstanceId = dto.instanceId;
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Title = dto.title ?? new List<TranslationDTO>();
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Description = dto.description ?? new List<TranslationDTO>();
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SectionMapId = dto.sectionMapId;
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SectionEventId = dto.sectionEventId;
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IsLinear = dto.isLinear;
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RequireSuccessToAdvance = dto.requireSuccessToAdvance;
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HideNextStepsUntilComplete = dto.hideNextStepsUntilComplete;
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Order = dto.order;
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//Steps = dto.Steps?.Select(s => s.FromDTO()).ToList() ?? new List<GuidedStep>() // Other method
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return this;
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}
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}
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public class GuidedStep // Étape d’un parcours
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{
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[Key]
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public string Id { get; set; }
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[Required]
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public string GuidedPathId { get; set; }
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[ForeignKey("GuidedPathId")]
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public GuidedPath GuidedPath { get; set; }
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public int Order { get; set; }
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[Required]
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Title { get; set; }
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> Description { get; set; }
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public Geometry Geometry { get; set; } // Polygon ou centre du cercle
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public double? ZoneRadiusMeters { get; set; } // Optionnel, utile si zone cercle ou point
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public string ImageUrl { get; set; }
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public int? TriggerGeoPointId { get; set; } // Lieu lié à l'étape et genre si on veut plus d'info ou pourrait afficher les infos du geopoint.
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[ForeignKey("TriggerGeoPointId")]
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public GeoPoint TriggerGeoPoint { get; set; }
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public bool IsHiddenInitially { get; set; } = false;
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// Exemple pour escape game
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public List<QuizQuestion>? QuizQuestions { get; set; } // One or multiple question
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// Option : si true, cette étape a un compte à rebourds, false sinon
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public bool IsStepTimer { get; set; } = false;
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// Option : si true, cette étape doit être validée avant de passer à la suivante
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public bool IsStepLocked { get; set; } = true;
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// Timer en secondes (durée max pour valider cette étape, optionnel)
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public int? TimerSeconds { get; set; }
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// Option : message ou action à effectuer si timer expire (ex: afficher aide, fin du jeu...)
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[Column(TypeName = "jsonb")]
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public List<TranslationDTO> TimerExpiredMessage { get; set; }
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public GuidedStepDTO ToDTO()
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{
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return new GuidedStepDTO
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{
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id = Id,
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guidedPathId = GuidedPathId,
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order = Order,
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title = Title,
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description = Description,
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geometry = Geometry.ToDto(),
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zoneRadiusMeters = ZoneRadiusMeters,
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imageUrl = ImageUrl,
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triggerGeoPointId = TriggerGeoPointId,
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triggerGeoPoint = TriggerGeoPoint.ToDTO(),
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isHiddenInitially = IsHiddenInitially,
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isStepTimer = IsStepTimer,
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isStepLocked = IsStepLocked,
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timerSeconds = TimerSeconds,
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timerExpiredMessage = TimerExpiredMessage,
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quizQuestions = QuizQuestions
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};
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}
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public GuidedStep FromDTO(GuidedStepDTO dto)
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{
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if (dto == null) return null;
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GuidedPathId = dto.guidedPathId;
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Title = dto.title ?? new List<TranslationDTO>();
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Description = dto.description ?? new List<TranslationDTO>();
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Geometry = dto.geometry.FromDto();
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ZoneRadiusMeters = dto.zoneRadiusMeters;
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ImageUrl = dto.imageUrl;
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TriggerGeoPointId = dto.triggerGeoPointId;
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IsHiddenInitially = dto.isHiddenInitially;
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IsStepTimer = dto.isStepTimer;
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IsStepLocked = dto.isStepLocked;
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TimerSeconds = dto.timerSeconds;
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TimerExpiredMessage = dto.timerExpiredMessage ?? new List<TranslationDTO>();
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Order = dto.order;
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QuizQuestions = dto.quizQuestions;
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return this;
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}
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}
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// SectionMap "normal" comme avant => Via geopoints. Si il y a des guidedPath lié à la sectionMap alors il y a un parcours lié à la sectionMap, tu peux aussi avoir des geopoints classique mis là + des parcours. et aussi lier un guidedstep à un geopoint (pour le trigger et aussi pour "afficher plus")
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// parcours libre
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@ -188,7 +188,7 @@ namespace ManagerService
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app.UseCors(
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#if DEBUG
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options => options
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.SetIsOriginAllowed(origin => string.IsNullOrEmpty(origin) || origin == "http://localhost:52172")
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.SetIsOriginAllowed(origin => string.IsNullOrEmpty(origin) || origin == "http://localhost:64515")
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.AllowAnyMethod()
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.AllowAnyHeader()
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.AllowCredentials()
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